Monday, 22 April 2013

Final Animation



Animation Project Evaluation

Overview:
The final outcome of my animation displays the android logo (robot) which is in a Samsung phone, breaks out then climbs out and jumps out into an iPad.
During the development process of the animation the idea changed because originally I had planned on doing it all on Adobe Flash but in the end I chose to film it all on iMotion frame by frame.
Advice from peers and staff helped me because they helped with camera angles and ideas for the creation of props.
The creation of the android logo and the total outcome was successful. Something that could be improved in the final outcome would be to make the animation a little bit longer by adding more devices.

Critical and contextual References and Influences:
The artist I researched was Jamie Beck, she was an inspiration because she was one of the first people to create animated gifs and her specific movements in her gifs inspired me with my prop movements these were the most important. Another one was from YouTube called “jojogirl34” where you can see it looks like she used iMotion, this was a better inspiration for my animation because of the similarities.

Purpose:
The purpose of this project was to create an animation to advertise a campaign. I fulfilled this purpose in my outcome because I was advertising the fact that android can do anything (even going into other devices).    

Materials and Techniques:
The materials I used for my final animation were: iPad, Plasticine, Wire, Phone and a white sheet. The main skill I developed was using iMotion and also editing the animation on the Mac’s. I specifically chose to use wire because I was able to insert it into the back of one of my props to hold it while I film it jumping. I experienced a problem with the Plasticine because the first one I used would not stick well with the wire which was needed for the final part of the animation. jojogirl32’s animation had similar materials and techniques because she used a stop motion application and had to slowly move each prop in het animation. 

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